July 2024 – Content meeting about Capacity Building and Training.
The meeting objectives were :
To enhance the knowledge and skills of project staff: This objective aims to provide project staff, including educators, youth workers, and disability specialists, with the necessary training to effectively support and engage young participants with disabilities.
To develop an inclusive arts curriculum: This objective focuses on creating an inclusive arts curriculum that incorporates sensory-friendly approaches and accommodates various disabilities. It directly contributes to the project’s goal of providing inclusive and accessible learning opportunities.
To prepare participants for sustainable art practices: This objective seeks to equip young participants, including those with disabilities, with valuable life skills, improved communication, social interaction, and artistic abilities.
To integrate digital tools into arts education: This objective emphasises the integration of digital art and technology into the inclusive arts curriculum
Discussion on Progress and Next Steps
- Development of Inclusive Arts Curriculum
- Needs assessment to Understand the Participants’ Abilities and Preferences (Surveys and Questionnaires to be Conducted In 5 partner Countries over 600 Young People)
- Orientation Programs for Young with Intellectual Barriers (To be Organised in Five partner Countries as Face-to-Face Activity)
- Inclusive Arts Curriculum Development Training
- Technology Training for Youth Workers
- Digital Skills Training for Young People Training
- Green Technology and Sustainability Training
- Civic Engagement and Social Inclusion Training
- Inclusive Arts Showcase(PR2) (to be organised in 5 partner countries)
- Dissemination of Work Package 2 (Online and Face-to-Face)
Teaching Technology to Young people
Target Age Group: 18-30 years ( including intellectual disabilities)
10 young people without learning disabilities – 10 with learning disabilities.
Duration: 24/02/2025- 28/02/2025
Curriculum: Coding, Robotics, Digital Literacy, Cybersecurity,
Objectives:
Equip youth with essential tech skills
Foster interest in STEM fields
Promote responsible digital citizenship
Curriculum Breakdown
Employability: CV Creation Europass
Coding: Programming Languages: Python, JavaScript, etc. (AI)
Projects: Creating websites, apps, and games
Robotics: Introduction to Robotics and Engineering ; Hands-on projects with robotics kits
Digital Literacy: Safe and responsible use of technology ; Online research and information evaluation
Cybersecurity: Understanding online threats and protection measures ; Basics of ethical hacking
Teaching Methodology
Interactive Learning:
Hands-on projects and practical applications
Collaborative group work and peer learning
Experienced Instructors:
Qualified educators with industry experience
Continuous professional development
Innovative Tools:
Use of latest software and hardware
Virtual labs and simulations
Success Stories&Case Studies
Student A: Developed a mobile app to solve a local problem
Student B: Won a national robotics competition
Testimonials: Quotes from students and parents about their experience ; Community Engagement
Partnerships: Collaborations with local schools and tech companies ; Involvement of community volunteers
Events: Hackathons, Tech fairs, and Workshops
Outreach Programs: Free classes for underprivileged youth ; Awareness campaigns about digital literacy
Development of Inclusive Arts Curriculum
• Discussion on Curriculum Structure and Content
• Sensory-Friendly Approaches and Accessibility
• Contributions from Each Partner Organization
• Timeline for Curriculum Development
Main goals of the Inclusive Art Curriculum :
- to empower of young people (18-30) from different backgrounds including with disabilities
- to promote their self confidence
- to social engage
- to speak up
- which is the profile of trainers(combination of arts& technology
- trainers will have a sustainability aspect
- discovering